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Fightcade jojo
Fightcade jojo






This attack requires the player to have their Stand ON.

fightcade jojo

Usually applied to mash style special moves, repeatable attacks and in case of JJBA, Tandem Attacks. Used in combos that require negative edge and during moves which require button holding to a specific moment.Įxample:, 214+]B, d.2A, ]B/C[Ī*n and (A)*n - Indicates that a button needs to be pressed 'n' number of times in succession. ]A[ - Indicates a button to be released at this specific moment. Usually applied to characters with charge style specials or with moves that require negative edge.

fightcade jojo

Used in some combos or setups to quickly regain distance and cancel the move into another before it connects. Whiffed moves are the ones that did not make contact with the opponent. Mostly applies to Special and Super moves. Cancel the duration of the first hit after it connected with the next move in the combo. Such attacks can be interchangeable in combos. and ' or' - Indicates an alternative move or an alternative button to press. + - Indicates that the buttons should be pressed at the same time for the attack to work. Input the next attack right after the first hit connected with the opponent.Įxample: s.5A>5B>5C or s.236+A/B/C>s.236+A/B/C Press the attack button right after the first attack ends.

fightcade jojo

(Example: FORWARD (6) DOES NOT BECOME BACKWARDS (4) when on the right side of the screen and facing left) Combo Notations Symbols between attacks in combos The actual buttons you use for movement do not matter, as long as they correspond to a direction.Īll notations are written in a way that the character is facing right and on the left side of the screen, EVEN IF THE COMBO HAS THE CHARACTER SWITCH SIDES. Numpad notation applies for all control layouts.

fightcade jojo

It might be difficult to remember at first but once learned it is the fastest and easiest way to write down any combos, moves or techniques into text form. Numpad notation refers to the use of numbers for directional inputs, meaning that movement inputs are listed down as numbers from the numpad on a keyboard. JJBAHFTF Notations & Controls Guide-1588406151 The most common setup for a Fightstick isĪA - Press Any two buttons EXCEPT Stand (S) Start - Taunt, Enables play for P1 or P2, Re-challenge and a color button in character select Not in use 2 - Used for training and debug mode Not in use 1 - Used for training and debug mode Heritage For The Future uses only 4 attack buttons (6 buttons if you include training/dev mode) which are:








Fightcade jojo